Tuesday, April 6, 2010

Well I took 2 weeks off but I'm ready to hit the ground running so here are my two projects that I did for my character modeling class. And I know I said that I would post projection project, but it.. needs fixing.
Here's a quick sketch I did for reference for my flapper character, I ended up changing her skirt, the neckline on her dress and I didn't give her all the accessories that I wanted to.
I really ought to check how many polys she is but I intentionally made her quite low poly.
I should have kept track of how long I spent on her face but it was probably more than everything else combined.
I can't wait to start texturing her, I already took her from Maya into Zbrush and played with giving her normal maps and a colour maps.
This is model I did using my friend's face as reference, it still needs some tweaking topology being the biggest problem and I need to fix his cheeks and give him a bit of a cleft chin

Saturday, March 13, 2010

Pipe Dream

I love pipes, wires and gears they make everything look so darn cool, and they are my favorite part of this, my lovely matte painting which I am working on projecting into 3D. I'll post a video of it next week, oh and starting next weekend I will be on holidays for 2 weeks so I think I will take the opportunity to post some older art work. I've got 3 new canvases waiting for me, and life is good.

Monday, March 8, 2010

Art Deco Hotel (in progress)



This is my first post and this model will be going on my reel, I'm mostly done the modeling, I need to add some little touches to make it look more lived in. One very important thing I've from this model is that there is a reason most buildings are square ^ ^; I've been working on textures, but probably won't post any changes for a couple weeks because I've been busy with other projects.